viernes, septiembre 30, 2005

Testing...

I'm trying posting to my blog through a blogging applet for GNOME I just found today. It'll be nice if it works.


Anyhoo, it's just too bad I'm writing in English and not in Spanish. If I were, I'd have some nice spellchecking integrated with the posting app, but as of now, I just get a whole bunch of underlined words. Annoying.


Somehow, the last package update broke my dear dear SCIM Anthy plugin. (Wonder if that's a reference to Utena?)

martes, septiembre 27, 2005

RE: Naruto #276 manga

I just had to post something following the little brother's comments on Naruto. Mind you, the anime. He is just so right - he still watches it faithfully, I think. I don't seem to find the heart to of late, whatever are they doing with one of my most favourite series ever? I can hardly think of anything more painful than that arch with the bulky Konoha ex-ninja guy, whatever his name was. Come ooooon, all that mess and Orochimaru had already done him in ages ago!! I'd have any of those cracking fillers any day, Kakashi reading his Icha icha Paradise, Ero-sennin following women around - or best of all, Naruto tachi trying to see Kakashi's face, ooooh dear!
Now I should be off for my daily walk. I know I should have said more on the subject - well, I'll certainly do so when I remember!

sábado, septiembre 24, 2005

Finally, a decent setup!

Well, almost.

I downloaded the Ubuntu 5.10 preview release the other day. Setup was smooth and simple, everything worked to a charm and I got a good system up and running in no time.

Except for a few kinks.

-> Java: Ubuntu 5.10 includes a free alternative to Java, whose compatibility must be real good, as it loaded Azureus without a hitch. However, uh... it's still to be optimized a bit. Had to switch back to the J2RE, adding a repository I found on the net. Somehow, Sun's package didn't work off the bat.
-> Printing: Blarg. Don't get me started here. It's just horrible. I spent a day looking for drivers (GOOD drivers that WORKED). Guess what. No luck. I'm thinking about going and buying TurboPrint, but it's unnerving having to PAY for something I've already paid for. Darn those EPSON people.
-> Japanese input: The Breezy repositories are still on the low, so this was quite annoying. I built scim with a few extras I wanted on my own. But it took me a darn good while until I could actually use it, as there wasn't much info on how to configure it. Google helped, though.

But now, it's really nifty: unlike before, I can perfectly type in Spanish, then switch over to Japanese. Oh well, it doesn't work in Emacs, but hey, it's not like I need it, and besides, that'd mean I'd have to switch to UTF-8 in there (and gcc does NOT like utf-8 encoded input files, no siree).

Also, the Anthy SCIM module is much better than the UIM-Anthy I was using before, it's pretty much the Windows IME ported to Linux. I also have a character pad and a handwriting tool (which is not too good, but hey).

The one thing I still have to get working is printing. I dunno, I just don't have the heart for it now. I think I'm going to work maybe on the recursive equation solver for a while.

Ja ne!

viernes, septiembre 16, 2005

Naruto #276 manga

Gaahhhh. I CAN'T believe they're going to do one more filler arc. They're just going to shoo away everyone in the audience will all these fillers. I don't mind one arc, like the Morino Idate one, but... four? Let's see:

- first arc: Jiraiya goes to look for Sasuke with Naruto. Fake Orochimaru (or not?) and fake Kabuto... and the sad, sad story of a clan who nobody cares about and no luck in the world.
- second arc: Mizuki arc. Mizuki just fizzles away after being an idiot.
- third arc: Hinata arc. Seems Naruto blows it up by farting on the Bikouchuu.
- fourth arc: On a mission with Gai-sensei's team. Oh well, this one might be funny.

I think this is the anime with the biggest filler period I've ever watched. Sailor Moon had, what, 12? You know, that Doom Tree part. This one's already got 13 or so, and the fourth arc will surely take 2 or 3 more eps.

On a happier note, the manga is getting very interesting. On the just released #276, Naruto and Kakashi show new moves. Kakashi somehow activates the Mangekyou Sharingan (though starting it up takes a good while), and Naruto uses, apart from his usual Kage Bunshins and the Rasengan a new move, Ikari no Kobushi - Sakuretsu Shishi (Fist of Fury - Exploding Lion). It looks like a normal punch though... but it if WERE one, it wouldn't have the name in _big_ kanji around, would it?

Oh yes, Kakashi let Deidara blow his own right arm up by using the Mangekyou Sharingan. So the poor guy doesn't have either of his arms (remember, Gaara blew up his left one) and can't use jutsus. I don't think this fight will take very long at all. Just a hunch. They DID make Sakura's fight incredibly long.

And Naruto found Gaara, seemingly dead, inside of Deidara's clay bird's head. Naruto has indeed changed: actually took an Akatsuki by surprise.

.... hold on a sec, I've just realized something. Didn't the second part of the Naruto story start on February? That means... if we get 4 chapters a month, and we're on the 9th one, that means (9-2+1)*4 = 32 freaking chapters ahead of the anime. What the bleep are the people from the anime waiting for?

Firefox: Thumbs Up.

Well, I've just finished my first Firefox extension. A pretty silly one, but hey. There's places in Neopets.com you can only check so often - and keeping track of when you did it is a big hassle.

So I made a program which would keep track of it automatically. No more, no less. Don't want to make a cheat program, it's just a handy extension. Hope the Neopets staff realizes it and doesn't ban it when I try to announce it in the guild. :sweatdrop:

Sent it to the UMO (addons.mozilla.org) service. It's pending approval by a rewiever now. Hope it's anytime soon.

I've spent the last 4 days on this, they BETTER approve it =D. I'm actually glad, as I've had to use most common aspects of extension making while building it: making a sidebar, opening new tabs, keeping track of preferences (and observing their changes made in other windows), handling Greenwich times properly, and so on.

The chrome:// approach is really smooth, a great idea from the Mozilla guys. And support for localization is quite good, though I wish some of the online tutorials were a bit more updated. Especially the part about the chrome.manifest. It took me several bangs against the wall till I found the official packaging instructions, which pointed out the mistake in the tutorial.

It was a big surprise when I found out all of Firefox's GUI was done using XUL (a derivative of XML), CSS, DOM and JavaScript. XML and the rest are stuff you'd normally find in a website. The part that needs compiled code (i.e: connection-handling routines and the like) is glued to the scripted GUI through XPConnect. Nice, isn't it?

Link here (not available yet, warn you):
https://addons.mozilla.org/extensions/moreinfo.php?id=1239

viernes, septiembre 09, 2005

Touch...ed by a car

Well, Touch DID end up getting interesting. After they got into high school, everything started to move. Both brothers declaring, Kazuya getting into the baseball club and Tatsuya into the boxing club, and Kazuya's team reaching the Koushien finals.

Geez. I've heard of sharp turns in the story, but this one takes the cake. The author(ess?) just "dispatched" Kazuya to the other world courtesy of the loving caress of a truck. While saving a child, of course. Killing such a character is like hitting Kasumi from Ranma, tsk tsk. Like kicking a puppy.

Style bonus for the driver for NOT hitting the guy's pretty face. That means the inner organs must be pretty messed. Ouch.

It'd be funny though if instead of a car, it were like this:
"Poor boy, lying like that on the street."
"Yeah, what with all the blood around. So messy."
"Some maniacally laughing mangaka just whipped out a bazooka and blasted him through a shop window, see."
"My, and I thought Japan was a safe place. That's too bad."

Or:
Doctor: "Sorry, Kazuya. You won't be able to become a Shinobi anymore."
Kazuya: "Huh? Shinobi?"
Doctor: "Err... I think I've got the wrong se-"
Gai-sensei: "LEE!!!!!"
Kazuya: "GAI-SENSEI!!! No wait, why do I know your name?!"
Gai-sensei: "NO MATTER, YOU WILL HEAL FOR THE POWER OF YOUTH IS BURNING IN YOUR SPIRIT!!!"
Kazuya: O.o;;

domingo, septiembre 04, 2005

Sutte Hakkun

Yep, yet another unreleased in Europe Japanese game I've tried lately. There's several possible translations on the title, actually. The problem is how to translate "-kun" which is a suffix used for subordinates (at the office) or teen boys (everywhere). "-chan" is easily "Lil' BlahBlah" and "-san" is either "Mr." or "Mrs.", but "-kun"?

And there's "suu" and "haku". The first verb can either mean "to breath", "to smoke", "to suck" or "to inhale". And "haku" can mean "to spit" or "to vomit". So the name means something like "cute thing which sucks stuff and then spits it somewhere else".

Let's see... "Adolescent Suck and Spit"? Uggggh, BAD mental image. Bad, bad. "Lil' Smoke and Vomit"? Ew. Er... "Mr. Inhale and Exhale"? That sounds like if he was having a baby. No, definitely you can't just go on and translate it directly. Let's settle for "Mr. In and Out"... that'll work.

Well, on with the game itself. It's a puzzle game, by Nintendo, made in the last dying breaths of the SNES (that is, '97-'98). It has the same feel as Yoshi's Island (Super Mario World 2), that is, crisp controls and nice but not overdone graphics. It IS obviously in Japanese, but you don't really need it once you know how the game works.

The objective of the game is to, in as little moves as possible, obtain all the rainbow crystals scattered around each level. The starring character is a crystal figurine with a long beak, with which it can poke, extract and inject color ink and suck and spit blocks and a few special characters.


When you start the game, and after selecting a save slot, you're sent to the School (Hakkun Goya, I think) in Happiness Island (Shiawase Shima), where you can learn all about how the game works. See, that's one of the lessons. The character is right between a Makkun filled with blue ink, and a jar of blue ink. See the Rainbow Crystal over there?

The character can suck ink from anything that has ink in it: blocks, characters or jars (jars never run out of ink). Then you can either inject it somewhere else or discard the ink, by pressing Down on the D-Pad.

You can also jump 1.5 blocks high, and walk 0.5 blocks without falling. You can hold the beak button to touch blocks at exactly 0.5 blocks above you, and if you jump holding it, you can touch stuff while falling easily. If instead of just pressing the button when spitting a block, you hold the beak button, hold Up and release the beak button, you'll spit it 0.5 blocks above. It's handy, trust me.

Using the L button, you can target a particular block you want to hit for a few seconds. Especially useful when there's a few closely overlapped. The R button is for moving the camera around the level. Start will pause the game and open up a menu with the following options:


  • Quick Save: Saves the progress on the level. Which means that if you're just about to do something risky or which requires precise timing, you can save and if you fall on spikes, off the level or you just get stuck, you can start again from there.
  • Quick Load: the Quick-Saved progress will be automagically loaded when you're busted (by falling on spikes or off the level), but you can do that here manually.
  • Redo Level
  • Return to Map
  • See Hint: tricky tricky. You will be given a hint to solve the level, BUT in the map screen, there'll be a message saying "hinto wo michatta!", that is "You ended up having to see the hint!". The game says it'll affect the ending.
  • See Solution: If you still don't get it after the hint, this option will appear, which'll show a demo of how solving the level optimally. As the previous option, there'll be a message saying "You ended up having the see the solution!", and it'll affect the ending even more.



There's a few elements to consider on each level:
  • Blocks: Most basic element, you can place them anywhere (even inside walls). Doesn't move unless inked. With red ink, it moves vertically. Blue, horizontally. Yellow, diagonally. The point of origin and direction depends on where you injected ink and where you were facing then.
If you were facing right when you injected blue ink into a block, it'd move to the right, for example. Blocks don't move indefinitely - they move back and forth every 2 blocks. If you want it to keep going on, you'll have to extract the ink when it's moved 2 blocks away and then inject it again.
  • Makkuns: these weird fat fellows are pretty handy. Unless blocks, they can't be placed anywhere: only on the floor, never through walls. If you spit it into the air, it'll fall down until it reaches the floor. You can't stack any Makkun, Rokkun, Burokkun or Tsubokun together: they'll blow up.
And Makkuns can be inked. Red inked Makkuns are squishy (biyobiyo makkun) and will let you jump 3 blocks rather than the usual 1.5. Blue inked ones are walky-walky (tekoteko makkun) and walk onwards until they reach an obstacle, then they go back, and so on - they're useful for crossing spiked floors (togetoge). Yellow ones fall on their behinds periodically (shirimochi makkun), triggering special switches which change the color of all jars in the level.

You can also suck Makkuns, turning temporarily in one. No effect with this: that just means you can transport one. You can jump over them. They can't be put on blocks, like Rokkun, Burokkun, or Tsubokun. They'll just go through them like if they weren't there.

  • Rokkuns: (Rock-kun) As the name implies, they're big heavy rocks. You can only suck them and spit them. When you suck one, you become heavier, jumping only 1 block. You can spit them and jump on them to evade spikes. Another use is to break glass floors. Any Rokkun, or you transporting one after sucking it, which falls from a height higher or equal to 1.5 blocks will break glass floors upon contact.

See, that's Hakkun after sucking a Rokkun, and two glass floors. Text: "Glass floors can be broken by falling from a height of 1.5 blocks using Rokkun's weight".
  • Burokkuns (Block-kun) and Tsubokuns (Jar-kun): they're fake blocks and fake jars. You can spot them because they have eyes. See:
"This block with the freaky eyes is Burokkun. It's a fake block."

"This block which is making such weird eyes is Tsubo-kun. It's a fake jar."

They're only good to be poked in a certain direction. They can't be sucked, they can't be stacked and they can only be on the floor.
  • Spikes: They hurt. Duh.
  • One-direction Floors: You can only go in one direction through them. When pointing down, you can only fall through them, and when pointing up, you can only jump up through them.

See them, right next to Hakkun? By the way, that's the Area Select part right before playing. You can either press the red button to select the level, yellow to return to the map, or R to look how it is. You can also move up and down to change the level, and left-right to change the stage. On the center of the screen, you can see how many rainbow crystals there are and what colors you can get from the jars (only red here).



And what's left... just one more thing: you'll unlock more levels as you go on. After completing 25 levels, you'll be granted access to the Relax Island (Nonbiri Shima), with stages 4, 5 and 6. Stage 4 is getting pretty hard. There's a third island yet whose name I still don't know. Here:


Happiness Island is the upper-left one, Relax Island the one on the lower middle.

On Relax Island, there's the Ongaku Goya (Music Cabin), a SFX and music testing screen. You can only listen to stuff you've already heard before (i.e.: previously played levels).


And this is the map screen of Happiness Island:

sábado, septiembre 03, 2005

Touch... ugh.

Really, I don't know what can make this series 60+ episodes long. It's already been a lil' hard to watch the first eight. For the most part, it's a high school romance anime. Reminds me a lot of Kimagure Orange Road, except the main character of the show is clumsy AND lazy. Well, he can be quite good at times, except for his horrible luck (which then reminds me of Maison Ikkoku's poor Godai-kun).

There's two twins, Uesugi Kazuya (little brother, the popular one) and Uesugi Tetsuya (older brother, the lazy one). Both have a common childhood friend, errrrr.... her name's Minami. It looks like a sort of love triangle, except nobody seems to realize it. Then, a gymnast girl with the least tact I've seen since Ranma pops up and tries to make a grab for Kazuya. Something Minami's not too happy about, yet she doesn't show it.

It's just annoying how the gymnast addresses shamelessly Tetsuya ALL the time about his brother. Yes, all the while pronouncing and talking in that irritatingly sissy way. Gah.

From the plot, it doesn't look too bad. But it just so happens to be deadly boring. It's almost like the beginning of KOR, only it shows no signs of getting better. It's like... err.. who does Minami like? Is she clueless, stupid or just doesn't care? No signs there, nothing at all. The awesome Kazuya is a wuss who can't say no, and Tetsuya doesn't want to improve himself at all. It's just... TOO slow, this show. And whenever you think something's going to happen... it doesn't. Blah.

The only ones who can be redeemed are Punch (also known as Buta-Neko, Pig-Cat), Tetsuya's dog, and the Naruhodo ("Oh, I See") big guy. Those two are funny indeed. The dog appears to be sentient in more ways than one.

You know, it's almost like the Tokimeki Memorial games: either you're a hopeless romantic (and quite one at that), or you just love a good laugh. That, or the plot gets actually interesting, with much crying, slapping and running. Everyone fondly remembers Akane's Big Mallet, or Nabiki's Microphone of Doom.

And in KOR, there was the incredibly shameless Hikaru. Amazingly so, even for European standards, which are looser than Japanese ones - don't think a "serious" couple will kiss in public in Japan, because they just won't. They're, funnily enough, much more prude than us in public, yet they are said to have the most hard-core porn and hentai in the globe (harder than American porn), and statistics indicate sex toys are pretty successful there. And let's not get started about love hotels and the like (want to do it with someone without anyone knowing? do it there!). I guess that sort of thing happens all the time: the more you try to repress stuff, the harder it pops out once it finally does.

Well, all in all, that's just what I've heard from Spanish people living in Japan. You can never tell if they're lying or not, but well, I HAVE spotted a few examples, and they weren't pretty at all.

Wow, that's what I call getting side-tracked.

Mahoujin Guruguru

Well, I haven't posted anything about it before, but sis and I've been watching this series for a week and a half (or two weeks) till the end. It's a hilarious anime.

Basically, if you're a RPG lover, you'll have a good laugh. If you aren't, well, it IS funny nevertheless, but it just won't be the same. It plays on the common stereotypes of the swordsman hero and his partner, the usually female spellcaster.

The hero, Nike, IS blond as usual and his companion, Kukuri, IS a spellcaster and a girl, but that's where it ends. The show is an amazing mix of twisted stereotypes. For the first 30 episodes or so the so-called Hero won't do ONE thing except be kicked around, and occassionally give a good critical strike. Eventually, he learns to absorb the energy of his surroundings and form it into a sword. Pretty RPG-ish isn't it? Not really. You'd have to see him absorb the energy of the Kita Kita Oyaji (Old Kita Kita Man), a 70+-year-old male dancer, with hula skirt and all. And hair on his legs. Or the energy of a school. The first forms a sword which forces someone to dance until exhaustion, and the second one gives out math problems with stupid answers.

Kukuri is the last of the Migu Migu, masters of the Guruguru magic. Such magic depends on engraving magic circles on the ground. Apparently, they're long gone, but the last Migu Migu before Kukuri left circles everywhere: yes, everywhere. Cake recipes, windows, school gardens... and in the way the Kita Kita guy moves his hips around. You can imagine how hard Nike had to try and convince her to watch that long enough.

The Kita Kita Oyaji: last dancer of an almost extinct style, which is supposed for girls. In his town, there's only one girl, and she told him (in a pretty forceful way) she'd rather do anything than learn his style. Thus, he embarks on a quest to find a successor. Thinks a dance can fix anything and has a dance for anything, to everyone's chagrin. Nike and Kukuri try everything to get him off their backs, to no avail. The guy's resilient as a cockroach as well (he fell down a cliff THREE TIMES in an episode and didn't even hurt himself)

Also, there's Gail and his female companion, another spellcaster. He thinks he's the true hero; definitely the pair looks better than Nike and Kukuri, but all they do is get kicked around. Period. At least he kept Nike out of eating a poisoned meal which was made for "the Hero".

Last but not least, you can't forget the Sappari and Daikonran faeries. "Sappari" is a Japanese expression which means "nothing at all", in a million ways. For example, after you comply with nature's call, you can say "Ahh.. sappari!" (Whoo, I dumped it all out there!). If you don't understand something, you can say "Sappari wakaranai" (Can't understand a thing), and so on. Daikonran is the Big Confusion fairy. Basically, it appears when everyone is shouting, jumping and screaming at the same time. It appears FAR less often than the Sappari faeries, which are called on EVERY episode and even once to battle as a Guruguru spell. They even got their own 5 minutes of the show, explaining the life of a Sappari faerie.

Other characters include a talking poodle (who is actually the chief of the Dark Magic Clan), a dark sorceress called La-La (Run-run, actually), a bunch of annoying kids, Kukuri's mental image of Nike (with Rocket Punch attack and all), a swordsman who fights having his sword poke out from the... most unexpected places, a stripper, a priestess who is possessed once a year, an old spirit called Wanchin... the list is quite long.

The art isn't anything spectacular, but it does the job very well. Animation is nice, too. The OP and ED songs aren't stellar, but you won't feel like skipping them either. What's remarkable is that they've kept a chibi-like style along the whole show, and only drop it for comedy. Of course, this is again due to the RPG part: if anyone's played any old-school RPG (SNES, NES, Genesis), everyone remembers the squished short sprites that represented any character.

A very fun series to watch, really.